I was very excited to see Games Workshop release Shadespire. From time to time I have considered painting an army (Blood Angels or High Elves, naturally 😉 ) in order to play the games but the reality is that I know I’d probably lose interest before the first unit was painted! I can definitely paint three miniatures to a reasonable standard in a sensible time frame though, so Shadespire got my attention.
I have previously painted Stormcast in white armour and I wanted to try a slightly different take for these miniatures, so I made use of the Warcolours blue grey set to achieve a colder finish.
I’m fairly happy with how these have turned out considering the time spent. (Around 10 hours per miniature, which is seriously fast compared to the other projects I’ve been doing recently!) I’ve made a painting guide to see if there’s any interest in a slightly less than super high end display standard.
I’ve only managed to have a couple of games of Shadespire so far but first impressions are very positive. It plays quickly and is simple to learn but great fun, so I’m looking forward to more games!
My painting of the Triumvirate of Ynnead continues with Yvraine, the second miniature for which I have produced a full step by step painting guide that you can get here. Faces and texturing were the most requested topics from people that got in touch following the chaplain tutorial so hopefully this will do the job!
This was another of those miniatures that took far longer than I expected, partly because I took the insane decision to stipple the large surface area of the dress! I wanted to come up with a completely different colour scheme to the ‘Eavy Metal version and I’m quite pleased with what I ended up with.
As is often the way with me, the base is probably not up to the standard of the rest of the miniature. I have to admit that I found it difficult to come up with any good ideas, since the dress requires a very large perfectly flat area to sit on. But regardless, I think Yvraine herself has come out quite well.
I’ve had the blood angels chaplain in my “future projects” pile for years, but with the advent of primaris space marines it became clear to me that if I didn’t get off my backside and make the chaplain a current project pretty soon then he’d probably never get painted!
I’ve been sharing some work in progress on instagram (nicholas.gareth), but here he is in all his finished glory.
If you’d like to know every detail about how I painted this miniature then you can purchase a painting guide here. I’ve used pretty much the same paints and techniques that I used when I painted my slayer sword winning blood angels diorama, so if you’d like some more insight into how that piece was created then this guide is for you!
The chaplain is also for sale, so please contact me if you’re interested in adding him to your collection. Sold, sorry!
When I first saw the Triumvirate of Ynnead I knew straight away that I’d end up buying it. I’ve been a big fan of the Eldar since I started in the hobby and I seem to remember that the first White Dwarf I ever owned featured them quite prominently. (Complete with back banners and goblin green bases!) I love what Jes Goodwin and co have done with all three miniatures in the new box – they’re definitely right up my particular aesthetic street!
The ‘Eavy Metal paint job on the Visarch is pretty special (Aidan Daly’s handiwork I believe) and I referred to it often during the painting of this piece, but I wanted to try and put a unique spin on the piece.
I chose to paint the helmet and parts of the armour black to try and make him more menacing, and the fiery sword is intended to be a nod towards the old Avatar of Khaine. There’s absolutely no good reason for this in the 40k background as far as I know, but I just thought it looked cool! Of course, the danger in having such a colourful sword is that it can draw the viewer’s eye too much. I’ve tried to balance this with the eyes and the gems but I’m not sure I’ve been wholly successful.
This was one of those projects that sat in an unfinished state for many months, so it’s good to finally clear it off my desk! I had to park it for a while due to all the commissions I’ve been doing recently and I was struggling with the armour anyway. It turns out that it’s very difficult to make all that embossed detail work with my painting style. It’s a tough miniature to paint anyway – sub assemblies are definitely the order of the day! I’m trying not to think too much about the Yncarne right now…
The Visarch is for sale, so if you’re interested in acquiring him then drop me a line and he could soon be travelling through the webway to you!
The new 40k box set Dark Imperium has been out for quite a while now, so it was high time I painted one of those shiny new primaris space marines…
This will be my last painting commission for the foreseeable future, so it was great to be given a very open brief to work with. After a small experiment with painting white armour on my version of Drazhar, I was keen to paint a whole mini in this style. The lieutenant is my favourite miniature from the new starter set, so after a little visit to ebay I was all set.
I bought a few Warcolours paints (specifically the blue grey set) after seeing various painters raving about them, and this seemed like an ideal opportunity to try them out. They have a gel medium and are certainly a bit different to work with than my customary citadel or reaper paints. The drying time is noticeably slower, which does make blending easier and suits my painting style. It did catch me out a few times when glazing though – I’d return to an area I’d glazed only to find that it hadn’t dried fully and end up messing up the previous application. I got the hang of it eventually!
I’ll be picking up more Warcolours paints in the future as and when I need to replace existing supplies. I really like the bottles they come in too! I’m not sure I’d buy another full set like the blue grey set though – I found the tones too close together for my painting style and ended up only using blue grey 1 and blue grey 5 plus black and white on this miniature (although this was also partly to avoid making the white armour too blue). In future I think I’d be tempted to buy the lightest and the darkest for each colour, plus the tone with the greatest colour saturation.
The base coat was 1:1 blue grey 1 and white. I tried airbrushing it but I pretty much suck with an airbrush and I didn’t feel the paint was going down very smoothly because I got the consistency wrong so I switched to a good old massive brush to finish the job.
After that I just applied my standard techniques, highlighting with more white and shading with the darkest blue grey shade. I used 1:1 blue grey 5 and black in the deepest recesses.
I wanted to go with true metallics rather than nmm for the details but I thought the sword blade would work better with nmm so I painted everything else in this style. Overall I’m quite pleased with how this mini turned out, as I was definitely concerned about how well the white armour would come out!
It has been a while since I completed any 15 mm sculpts so I’ve been really keen to get back to it. I enjoy the sculpting, but the best thing for me is that I can paint each miniature in a relatively short time before the inevitable boredom sets in and other projects start to look more alluring!
I decided to exploit one of the advantages of digital sculpting and modify my existing 30 mm files to make shiny new 15 mm figures. This kind of thing appeals greatly to a lazy git like me!
(It should be noted that the process is a bit more involved than simply hitting scale 0.5 in blender, since this would result in details that would be too small to print successfully and would be out of proportion with the rest of my 15 mm range.)
The original dragon maiden is here. I’ve made some improvements to the face for this version, and I went with a different colour scheme.
I also went with a different colour scheme for the Vampire Lord. This guy is pretty big for a 15 mm figure – he’s actually more like 16.5 mm to the eye. I’ve made some changes to the face vs the 30 mm version after I realised that I hadn’t exaggerated some of the features enough.
You can buy these two miniatures as a set on Shapeways. The price (as ever) is higher than I’d like. Unfortunately these two miniatures use more resin than my average 15 mm which makes them more expensive under Shapeways’ pricing formula.
Update: I’ve been getting a lot of requests to sell copies of Drazhar via Shapeways. While it’s very flattering, I’m sorry to say that I won’t be doing this. Drazhar is very much Games Workshop’s IP and putting aside the legality of it, I wouldn’t feel comfortable selling my version when a miniature already exists. And no, I won’t be selling my .stl either!
During the process of painting the Archon commission I was perusing my Dark Eldar codex when I came across a great bit of art depicting Drazhar, the mysterious champion of the Incubi.
Unfortunately the existing miniature for Drazhar is very old (released in 1999 as far as I can tell) and doesn’t quite capture the character, presumably due to the limitations of moulding at the time. I therefore set out to try and make my own version armed only with the reference picture and my very limited sculpting skills!
As usual, I used Blender for the digital sculpting. To help me get somewhere near the pose I learnt how to rig a simple model and then played around with it until it felt about right. I intended to scale Drazhar to be similar in size to the new Eldar Visarch, but in the end I don’t think I made him quite slender enough and I don’t think the proportions are quite right.
I had to make some changes to get something that would print ok at Shapeways, mostly by reducing the amount of spiky parts and hanging pieces. I also reversed the grip on the swords to something that felt more natural to me.
Happily one of my loyal customers was keen to have a copy of the finished sculpt painted for his collection so we came up with a colour scheme that is fairly close to the original model. I particularly enjoyed painting the helmet – I don’t often get an opportunity to paint white armour so that was a nice challenge. The main colours used were incubi darkness and kabalite green for the armour, liche purple and magenta for the cloth and other details, and moot green for the glowing green details.
I’m looking forward to painting a professionally sculpted miniature for my next big project!
Just a short post to show off another commission paint job that I’ve completed. An old school metal dark eldar archon this time!
The base and colour scheme were all specified by the client.
My latest sculpting and painting project is this vampire lord. I’m not really sure what motivated me to make a vampire – normally I’m quite happy sticking to elves!
This is actually my second attempt at a vampire: avid readers of this blog may remember that I showed some renders a few months back. I did actually get that guy printed but soon realised that there was just too much wrong with my sculpt to bother painting it. There’s plenty wrong with this version as well, but I’m pleased that it’s at least an improvement over his predecessor!
I’ve sculpted him at a scale which should mean he fits quite well into the Warhammer Age of Sigmar universe. It’s the biggest miniature I’ve made so far, which sadly increases the cost of getting him 3D printed. The miniature in the pictures is mounted on a 32 mm base.
As usual, you can buy a copy from Shapeways should you wish.
Inspired by the slayer sword winning Nagash diorama I went with non metallic metal and experimented with a different palette to my usual tried and tested steel and gold recipes. I actually regret going down the nmm route now – I got bored painting about half way through and decided to go for a “good enough” paint job rather than a competition standard paint job. I could definitely make this better if I was prepared to put more hours into it, but I have other exciting projects that I want to work on at the moment!
I’m still using blender for all my sculpting. I’d like to get zbrush but after getting a free trial I wasn’t able to justify spending so much for a few neat tricks that I can’t do with blender. I think it’s still the user rather than the software that is the limiting factor at the moment!
I’ll finish this post off with some renders of the sculpt and something new for me: my first ever youtube video!