My painting of the Triumvirate of Ynnead continues with Yvraine, the second miniature for which I have produced a full step by step painting guide that you can get here. Faces and texturing were the most requested topics from people that got in touch following the chaplain tutorial so hopefully this will do the job!
This was another of those miniatures that took far longer than I expected, partly because I took the insane decision to stipple the large surface area of the dress! I wanted to come up with a completely different colour scheme to the ‘Eavy Metal version and I’m quite pleased with what I ended up with.
As is often the way with me, the base is probably not up to the standard of the rest of the miniature. I have to admit that I found it difficult to come up with any good ideas, since the dress requires a very large perfectly flat area to sit on. But regardless, I think Yvraine herself has come out quite well.
I’ve had the blood angels chaplain in my “future projects” pile for years, but with the advent of primaris space marines it became clear to me that if I didn’t get off my backside and make the chaplain a current project pretty soon then he’d probably never get painted!
I’ve been sharing some work in progress on instagram (nicholas.gareth), but here he is in all his finished glory.
If you’d like to know every detail about how I painted this miniature then you can purchase a painting guide here. I’ve used pretty much the same paints and techniques that I used when I painted my slayer sword winning blood angels diorama, so if you’d like some more insight into how that piece was created then this guide is for you!
The chaplain is also for sale, so please contact me if you’re interested in adding him to your collection. Sold, sorry!
When I first saw the Triumvirate of Ynnead I knew straight away that I’d end up buying it. I’ve been a big fan of the Eldar since I started in the hobby and I seem to remember that the first White Dwarf I ever owned featured them quite prominently. (Complete with back banners and goblin green bases!) I love what Jes Goodwin and co have done with all three miniatures in the new box – they’re definitely right up my particular aesthetic street!
The ‘Eavy Metal paint job on the Visarch is pretty special (Aidan Daly’s handiwork I believe) and I referred to it often during the painting of this piece, but I wanted to try and put a unique spin on the piece.
I chose to paint the helmet and parts of the armour black to try and make him more menacing, and the fiery sword is intended to be a nod towards the old Avatar of Khaine. There’s absolutely no good reason for this in the 40k background as far as I know, but I just thought it looked cool! Of course, the danger in having such a colourful sword is that it can draw the viewer’s eye too much. I’ve tried to balance this with the eyes and the gems but I’m not sure I’ve been wholly successful.
This was one of those projects that sat in an unfinished state for many months, so it’s good to finally clear it off my desk! I had to park it for a while due to all the commissions I’ve been doing recently and I was struggling with the armour anyway. It turns out that it’s very difficult to make all that embossed detail work with my painting style. It’s a tough miniature to paint anyway – sub assemblies are definitely the order of the day! I’m trying not to think too much about the Yncarne right now…
The Visarch is for sale, so if you’re interested in acquiring him then drop me a line and he could soon be travelling through the webway to you!
The new 40k box set Dark Imperium has been out for quite a while now, so it was high time I painted one of those shiny new primaris space marines…
This will be my last painting commission for the foreseeable future, so it was great to be given a very open brief to work with. After a small experiment with painting white armour on my version of Drazhar, I was keen to paint a whole mini in this style. The lieutenant is my favourite miniature from the new starter set, so after a little visit to ebay I was all set.
I bought a few Warcolours paints (specifically the blue grey set) after seeing various painters raving about them, and this seemed like an ideal opportunity to try them out. They have a gel medium and are certainly a bit different to work with than my customary citadel or reaper paints. The drying time is noticeably slower, which does make blending easier and suits my painting style. It did catch me out a few times when glazing though – I’d return to an area I’d glazed only to find that it hadn’t dried fully and end up messing up the previous application. I got the hang of it eventually!
I’ll be picking up more Warcolours paints in the future as and when I need to replace existing supplies. I really like the bottles they come in too! I’m not sure I’d buy another full set like the blue grey set though – I found the tones too close together for my painting style and ended up only using blue grey 1 and blue grey 5 plus black and white on this miniature (although this was also partly to avoid making the white armour too blue). In future I think I’d be tempted to buy the lightest and the darkest for each colour, plus the tone with the greatest colour saturation.
The base coat was 1:1 blue grey 1 and white. I tried airbrushing it but I pretty much suck with an airbrush and I didn’t feel the paint was going down very smoothly because I got the consistency wrong so I switched to a good old massive brush to finish the job.
After that I just applied my standard techniques, highlighting with more white and shading with the darkest blue grey shade. I used 1:1 blue grey 5 and black in the deepest recesses.
I wanted to go with true metallics rather than nmm for the details but I thought the sword blade would work better with nmm so I painted everything else in this style. Overall I’m quite pleased with how this mini turned out, as I was definitely concerned about how well the white armour would come out!
My latest commission paint job is Tribune Ixion Hale of the Legio Custodes. This is a Forge World Horus Heresy miniature that can only be acquired at events and at Warhammer World.
I’m famously not a big fan of resin miniatures, and I’m really not sure what madness overcame me when I agreed to take on this commission. Ixion Hale has an insane amount of fine detail, and the client wanted full nmm so I knew I was in for the long haul! This is the first Forge World miniature I’ve painted that has been digitally sculpted and I have to say that it did improve the experience somewhat compared to the last time. It’s still a complete pain to work with compared to plastic though!
The colours were quite carefully planned and agreed before I started painting. In the end this commission took more than a hundred hours of work. I switched to using the current citadel line for the gold nmm: base coat of 1:1 balor and mournfang, highlighted with balor and bone, shaded with doombull and black. I did take some pictures during the painting so I’ll try and post some step by step on this piece when time allows. 🙂
Update: I’ve been getting a lot of requests to sell copies of Drazhar via Shapeways. While it’s very flattering, I’m sorry to say that I won’t be doing this. Drazhar is very much Games Workshop’s IP and putting aside the legality of it, I wouldn’t feel comfortable selling my version when a miniature already exists. And no, I won’t be selling my .stl either!
During the process of painting the Archon commission I was perusing my Dark Eldar codex when I came across a great bit of art depicting Drazhar, the mysterious champion of the Incubi.
Unfortunately the existing miniature for Drazhar is very old (released in 1999 as far as I can tell) and doesn’t quite capture the character, presumably due to the limitations of moulding at the time. I therefore set out to try and make my own version armed only with the reference picture and my very limited sculpting skills!
As usual, I used Blender for the digital sculpting. To help me get somewhere near the pose I learnt how to rig a simple model and then played around with it until it felt about right. I intended to scale Drazhar to be similar in size to the new Eldar Visarch, but in the end I don’t think I made him quite slender enough and I don’t think the proportions are quite right.
I had to make some changes to get something that would print ok at Shapeways, mostly by reducing the amount of spiky parts and hanging pieces. I also reversed the grip on the swords to something that felt more natural to me.
Happily one of my loyal customers was keen to have a copy of the finished sculpt painted for his collection so we came up with a colour scheme that is fairly close to the original model. I particularly enjoyed painting the helmet – I don’t often get an opportunity to paint white armour so that was a nice challenge. The main colours used were incubi darkness and kabalite green for the armour, liche purple and magenta for the cloth and other details, and moot green for the glowing green details.
I’m looking forward to painting a professionally sculpted miniature for my next big project!
Up until a couple of weeks ago I wasn’t sure if I’d attend Warhammer Fest. Although I always enjoy chatting to my fellow painters and the studio guys that I know, I find I no longer have the hunger that I used to for winning painting awards. After factoring in the cost of attending, I was leaning towards not going.
It has now transpired that I have another good reason for going (which I won’t go into here), so last week I bought my ticket. And of course if I am going then I may as well enter golden demon! Happily I still had my recent Blood Angels librarian and High Elf sea lord sitting around, so I already had one more entry than I managed to take last year (when I was only able to get Legolas painted in time).
Since these pieces now needed to be competition standard, I spent some more time working on the base for the sea lord. Online reaction to this piece has generally been very good, but I got some great feedback from a handful of my facebook friends regarding the poor standard of modelling on the rocks.
I will freely admit that I’ve never particularly enjoyed basing. I really appreciate the amazing work that so many people in the community put out in this area, but I’ve never felt that this is where my talents lie. I love super clean, precise painting and this doesn’t really sit well with the approaches needed to create believable looking scenes. But I wanted to make the piece as good as it could be, so I took the feedback on board and had a go at improving the cliff face with the aid of some milliput and reference pictures on google. I’m sure it’s still not great, but I hope it’s better than it was.
I was happy with the librarian as is, so my thoughts turned to whether or not I could get a third entry done in time. It seemed only right that I should attempt to defend my title as Lord of the Rings/Hobbit champion from last year, so I needed to get my hands on a simple miniature that I could paint fairly quickly. After perusing the GW website for a while I settled on Thranduil, King of Mirkwood.
Now at this point, particularly observant readers may be thinking that the purple robed lady in the first picture is a funny looking Thranduil. And yes, I have to report that unfortunately my plan to paint this lovely looking miniature was undone by the abomination that is finecast. It has been a good long while since I bought any resin from GW and having heard reports that it has improved recently I foolishly thought I’d give it another go. Sadly I received the all too familiar mix of bubbles, warped parts and chunks of resin obscuring details.
Happily I had hedged against this possibility and also ordered Arwen in good old solid dependable metal, so she will be my final entry. More pictures of Arwen coming soon!
So there we have it – three entries ready for golden demon next Sunday. I honestly have no idea how I’ll get on in the competition. The standard seems to be driven ever higher each year and I’ve already seen pictures of jaw dropping work from the likes of David Soper and Michal Pisarski that make me think I’m in for a serious schooling! But regardless, I’m sure I’ll have a great time meeting up with everyone. Looking forward to it!
This was a fun little project that I painted as a gift for a friend.
Sculpted by Darren Latham for the Burning of Prospero box, Geigor Fell-Hand is my first ever Space Wolf (only taken me 24 years to get round to it!). Loads of cool details on this: wolf pelts, armour trim, plenty of weapons, gems… I particularly enjoyed painting the face for some reason – I don’t recall ever painting a mini with sculpted eyebrows before, but it was great!
I aimed for a fairly ‘Eavy Metal style with true metallics and lots of edge highlighting. I believe that technically heresy era Space Wolves are supposed to have a neutral grey armour but I wanted to paint it closer to the 40k scheme, so I ended up with a kind of halfway house with a bluish grey. I took inspiration from an old ‘Eavy Metal masterclass by Neil Green and went with red hair and yellow trim rather than the blond and red from the box art.
I added some damage to armour in the places where it was most likely to occur: more on the front than the back and plenty around the lightning claw and the bottom of the boots. Not many opportunities for freehand on this mini, but I was at least able to paint his name onto the claw!
This post has been updated with new pictures 24/05/17 after I made alterations to the base.
At long last I have completed the base for my high elf sea lord! I’m very pleased to have this project finished.
This miniature dates from the dark age of GW communication 😉 but I’m reliably informed that the sculpt is by Martin Footit. Admittedly I am biased but this is a great mini. Just the right amount of details while leaving some opportunities for free hand. I imagine that he is shouting because he has just spotted some dark elf raiders off the coast of Ulthuan.
I went with non metallic metal on this mini, mostly because I thought it would be more fun than true metallic on the helmet and the trident blade. I kept the colour scheme quite simple with only minor alterations to the ‘Eavy Metal version. I’ve painted some texture on the inside of his cape and picked out some individual hair strands and threads on the end of his sash.
I usually favour quite a minimalist base but I really wanted to have this guy overlooking the sea, so I had a go at modelling it. Overall I think I did ok, but I’m sure it’s not the finest example of this kind of scene.
I sculpted the waves with green stuff and then applied layers of water effect after painting it (Vallejo still water). After many experiments I found that a very small amount of white paint added to Vallejo transparent water gel made a fairly convincing foam, so I carefully applied that mix on the wave crest and around the rocks. The seagull is actually included on the skycutter sprue, which is a really nice touch so I had to use that too! Unfortunately it has made the piece horrendously fragile…
I’m still looking forward to seeing what GW do with the high elves in Age of Sigmar. Elves of all flavours have been conspicuously absent so far (apart from a couple of shady characters in the silver tower), but the game is nearly two years old now. Surely it can’t be too much longer?! C’mon guys, don’t make me sculpt my own again!