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White Scar Primaris Lieutenant

The new 40k box set Dark Imperium has been out for quite a while now, so it was high time I painted one of those shiny new primaris space marines…

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This will be my last painting commission for the foreseeable future, so it was great to be given a very open brief to work with. After a small experiment with painting white armour on my version of Drazhar, I was keen to paint a whole mini in this style. The lieutenant is my favourite miniature from the new starter set, so after a little visit to ebay I was all set.

I bought a few Warcolours paints (specifically the blue grey set) after seeing various painters raving about them, and this seemed like an ideal opportunity to try them out. They have a gel medium and are certainly a bit different to work with than my customary citadel or reaper paints. The drying time is noticeably slower, which does make blending easier and suits my painting style. It did catch me out a few times when glazing though – I’d return to an area I’d glazed only to find that it hadn’t dried fully and end up messing up the previous application. I got the hang of it eventually!

I’ll be picking up more Warcolours paints in the future as and when I need to replace existing supplies. I really like the bottles they come in too! I’m not sure I’d buy another full set like the blue grey set though – I found the tones too close together for my painting style and ended up only using blue grey 1 and blue grey 5 plus black and white on this miniature (although this was also partly to avoid making the white armour too blue). In future I think I’d be tempted to buy the lightest and the darkest for each colour, plus the tone with the greatest colour saturation.

The base coat was 1:1 blue grey 1 and white. I tried airbrushing it but I pretty much suck with an airbrush and I didn’t feel the paint was going down very smoothly because I got the consistency wrong so I switched to a good old massive brush to finish the job.

After that I just applied my standard techniques, highlighting with more white and shading with the darkest blue grey shade. I used 1:1 blue grey 5 and black in the deepest recesses.

I wanted to go with true metallics rather than nmm for the details but I thought the sword blade would work better with nmm so I painted everything else in this style. Overall I’m quite pleased with how this mini turned out, as I was definitely concerned about how well the white armour would come out!

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Tribune Ixion Hale

My latest commission paint job is Tribune Ixion Hale of the Legio Custodes. This is a Forge World Horus Heresy miniature that can only be acquired at events and at Warhammer World.

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I’m famously not a big fan of resin miniatures, and I’m really not sure what madness overcame me when I agreed to take on this commission. Ixion Hale has an insane amount of fine detail, and the client wanted full nmm so I knew I was in for the long haul! This is the first Forge World miniature I’ve painted that has been digitally sculpted and I have to say that it did improve the experience somewhat compared to the last time. It’s still a complete pain to work with compared to plastic though!

The colours were quite carefully planned and agreed before I started painting. In the end this commission took more than a hundred hours of work. I switched to using the current citadel line for the gold nmm: base coat of 1:1 balor and mournfang, highlighted with balor and bone, shaded with doombull and black. I did take some pictures during the painting so I’ll try and post some step by step on this piece when time allows. 🙂

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Drazhar, Master of Blades

Update: I’ve been getting a lot of requests to sell copies of Drazhar via Shapeways. While it’s very flattering, I’m sorry to say that I won’t be doing this. Drazhar is very much Games Workshop’s IP and putting aside the legality of it, I wouldn’t feel comfortable selling my version when a miniature already exists. And no, I won’t be selling my .stl either!

During the process of painting the Archon commission I was perusing my Dark Eldar codex when I came across a great bit of art depicting Drazhar, the mysterious champion of the Incubi.

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Unfortunately the existing miniature for Drazhar is very old (released in 1999 as far as I can tell) and doesn’t quite capture the character, presumably due to the limitations of moulding at the time. I therefore set out to try and make my own version armed only with the reference picture and my very limited sculpting skills!

As usual, I used Blender for the digital sculpting. To help me get somewhere near the pose I learnt how to rig a simple model and then played around with it until it felt about right. I intended to scale Drazhar to be similar in size to the new Eldar Visarch, but in the end I don’t think I made him quite slender enough and I don’t think the proportions are quite right.

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I had to make some changes to get something that would print ok at Shapeways, mostly by reducing the amount of spiky parts and hanging pieces. I also reversed the grip on the swords to something that felt more natural to me.

Happily one of my loyal customers was keen to have a copy of the finished sculpt painted for his collection so we came up with a colour scheme that is fairly close to the original model. I particularly enjoyed painting the helmet – I don’t often get an opportunity to paint white armour so that was a nice challenge. The main colours used were incubi darkness and kabalite green for the armour, liche purple and magenta for the cloth and other details, and moot green for the glowing green details.

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I’m looking forward to painting a professionally sculpted miniature for my next big project!

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Preparations for Golden Demon 2017

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Up until a couple of weeks ago I wasn’t sure if I’d attend Warhammer Fest. Although I always enjoy chatting to my fellow painters and the studio guys that I know, I find I no longer have the hunger that I used to for winning painting awards. After factoring in the cost of attending, I was leaning towards not going.

It has now transpired that I have another good reason for going (which I won’t go into here), so last week I bought my ticket. And of course if I am going then I may as well enter golden demon! Happily I still had my recent Blood Angels librarian and High Elf sea lord sitting around, so I already had one more entry than I managed to take last year (when I was only able to get Legolas painted in time).

Since these pieces now needed to be competition standard, I spent some more time working on the base for the sea lord. Online reaction to this piece has generally been very good, but I got some great feedback from a handful of my facebook friends regarding the poor standard of modelling on the rocks.

I will freely admit that I’ve never particularly enjoyed basing. I really appreciate the amazing work that so many people in the community put out in this area, but I’ve never felt that this is where my talents lie. I love super clean, precise painting and this doesn’t really sit well with the approaches needed to create believable looking scenes. But I wanted to make the piece as good as it could be, so I took the feedback on board and had a go at improving the cliff face with the aid of some milliput and reference pictures on google. I’m sure it’s still not great, but I hope it’s better than it was.

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Sea Lord before modifications

 

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And after!

 

I was happy with the librarian as is, so my thoughts turned to whether or not I could get a third entry done in time. It seemed only right that I should attempt to defend my title as Lord of the Rings/Hobbit champion from last year, so I needed to get my hands on a simple miniature that I could paint fairly quickly. After perusing the GW website for a while I settled on Thranduil, King of Mirkwood.

Now at this point, particularly observant readers may be thinking that the purple robed lady in the first picture is a funny looking Thranduil. And yes, I have to report that unfortunately my plan to paint this lovely looking miniature was undone by the abomination that is finecast. It has been a good long while since I bought any resin from GW and having heard reports that it has improved recently I foolishly thought I’d give it another go. Sadly I received the all too familiar mix of bubbles, warped parts and chunks of resin obscuring details.

Happily I had hedged against this possibility and also ordered Arwen in good old solid dependable metal, so she will be my final entry. More pictures of Arwen coming soon!

So there we have it – three entries ready for golden demon next Sunday. I honestly have no idea how I’ll get on in the competition. The standard seems to be driven ever higher each year and I’ve already seen pictures of jaw dropping work from the likes of David Soper and Michal Pisarski that make me think I’m in for a serious schooling! But regardless, I’m sure I’ll have a great time meeting up with everyone. Looking forward to it!

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Geigor Fell-Hand

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This was a fun little project that I painted as a gift for a friend.

Sculpted by Darren Latham for the Burning of Prospero box, Geigor Fell-Hand is my first ever Space Wolf (only taken me 24 years to get round to it!). Loads of cool details on this: wolf pelts, armour trim, plenty of weapons, gems… I particularly enjoyed painting the face for some reason – I don’t recall ever painting a mini with sculpted eyebrows before, but it was great!

I aimed for a fairly ‘Eavy Metal style with true metallics and lots of edge highlighting. I believe that technically heresy era Space Wolves are supposed to have a neutral grey armour but I wanted to paint it closer to the 40k scheme, so I ended up with a kind of halfway house with a bluish grey. I took inspiration from an old ‘Eavy Metal masterclass by Neil Green and went with red hair and yellow trim rather than the blond and red from the box art.

I added some damage to armour in the places where it was most likely to occur: more on the front than the back and plenty around the lightning claw and the bottom of the boots. Not many opportunities for freehand on this mini, but I was at least able to paint his name onto the claw!

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High Elf Sea Lord

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This post has been updated with new pictures 24/05/17 after I made alterations to the base.

At long last I have completed the base for my high elf sea lord! I’m very pleased to have this project finished.

This miniature dates from the dark age of GW communication 😉 but I’m reliably informed that the sculpt is by Martin Footit. Admittedly I am biased but this is a great mini. Just the right amount of details while leaving some opportunities for free hand. I imagine that he is shouting because he has just spotted some dark elf raiders off the coast of Ulthuan.

I went with non metallic metal on this mini, mostly because I thought it would be more fun than true metallic on the helmet and the trident blade. I kept the colour scheme quite simple with only minor alterations to the ‘Eavy Metal version. I’ve painted some texture on the inside of his cape and picked out some individual hair strands and threads on the end of his sash.

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I usually favour quite a minimalist base but I really wanted to have this guy overlooking the sea, so I had a go at modelling it. Overall I think I did ok, but I’m sure it’s not the finest example of this kind of scene.

I sculpted the waves with green stuff and then applied layers of water effect after painting it (Vallejo still water). After many experiments I found that a very small amount of white paint added to Vallejo transparent water gel made a fairly convincing foam, so I carefully applied that mix on the wave crest and around the rocks. The seagull is actually included on the skycutter sprue, which is a really nice touch so I had to use that too! Unfortunately it has made the piece horrendously fragile…

I’m still looking forward to seeing what GW do with the high elves in Age of Sigmar. Elves of all flavours have been conspicuously absent so far (apart from a couple of shady characters in the silver tower), but the game is nearly two years old now. Surely it can’t be too much longer?! C’mon guys, don’t make me sculpt my own again!

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Blood Angels Terminator Librarian

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The librarian is now finished! Since the last update I painted the axe, went back and touched up the armour (particularly some of the transitions on the red shoulder pads that I wasn’t happy with), painted the gems and spent a little more time working on his face. Oh, and the base. 😉

For the force axe I base coated with black and then applied area highlights in two stages using a mix of turquoise and white (about 1:1 and then with more white added). I then painted on the lightning using a brush with a good point and applied some glazes here and there until it looked right. Unusually for me I didn’t use the maximum colour saturation (unmixed turquoise) at any point. The miniature is already pretty colourful and I didn’t want to overdo it.

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I’ve glazed some more purple and blue tones into the shadows on the face, as I wanted to convey that this guy isn’t super healthy and the psychic ability is taking a toll on him. I’ve painted some veins around the temples to emphasise this too. For some reason I’ve struggled to get the mouth looking right on this miniature – in the end this was the best I could do!

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I thought long and hard about adding some damage to the armour. Having spent the time getting to a point of shiny perfection I find it very difficult to then do something that will detract from this, and I’ve bottled out of doing it in the past. On this occasion I came to the conclusion that damaged armour would suit the somewhat stressed-looking face better than a factory fresh suit, so I took a deep breath and plunged in! Here’s a picture of how he looked before:

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I’m happy with my decision and it was good to push myself out of my comfort zone. That’s two new things on this piece, since I had never attempted textured freehand before either. 🙂

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I built the base out of ureol modelling board, plasticard and a couple of brass etch pieces from forgeworld. It’s quite simple, but that is very much my style – I’m still having headaches over the high elf sea base at the moment too, and I couldn’t handle having two difficult basing projects on my plate!

Overall I very much enjoyed this project. It’s a great sculpt by Ed Cottrell for the best space marines chapter 😉 and hopefully I’ve done it justice!

You can find earlier work in progress here:

Part 1

Part 2

Part 3

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Blood Angels Librarian Part 3

Another week goes by and some more progress on the librarian.

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I’ve finished up the glazing on the blue armour and moved on to the red. I used the citadel reds here – it brought back happy memories of the hundreds of hours I spent on my blood angels diorama a couple of years ago! The base coat is mephiston red, then I highlighted with a mix of evil sunz scarlet and white, then again with more white. To shade I just added abaddon black to mephiston red. Then lots of glazes with mephiston and evil sunz.

I plan to go back to tidy up the armour a little more towards the end of the process and apply some final spot highlights. I think the lighting/camera has done something funny to the red armour in these quick pictures too – the transition between red and shade is definitely more gradual in reality than it appears here! Gah.

I’ve elected to go with true metallics on this piece rather than non metallic metal. I think it’s fair to say that the combination of this kind of shiny armour and true metallics is a bit of a marmite style. Personally I like this approach as the shinyness gives the miniature some extra impact in the hand but I have to admit that it doesn’t photograph as well as non metallic would.

For the gold I’ve used retributor armour, with a mix of dark flesh and black in the recesses, then highlighted with liberator gold and mithril silver. The steel is vallejo gun metal, shaded with black and highlighted with stormhost silver and mithril silver. Both metals get final spot highlights with vallejo metallic medium.

Plenty of parchment on this guy. After all, he’s a librarian so it makes perfect sense that he’d strap parts of his library to himself before heading into battle. 😉 For this I base coated with creamy ivory (reaper) over an initial layer of creamy ivory and khemri brown to help with coverage. Then I shaded with rhinox hide and a little black before highlighting with some white added to the ivory. After I painted on the text squiggles (a mix of rhinox and black) I used a wash of gryphonne sepia to yellow it up and increase the difference in colour with the robe a bit more.

Not too much more to do now, although I’m sure the final stages will take twice as long as I expect as usual! I should be able to get onto the axe this week. 🙂

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Blood Angels Librarian Part 2

After the very early WIP here, I’ve made a decent amount of progress with the blood angels librarian this week.

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As you can see, he’s now fully assembled. I reduced the shadows under the cheek bones a bit before gluing the chest piece in, as I felt I’d gone a bit too far with those.

I have to say that I’m finding this miniature a joy to paint. The sculpt is by Ed Cottrell and it’s a lovely open stance with some fantastic details. I’ve made some minor modifications by removing the sculpted on detail from the loin cloth and cleaning up a couple of areas on the legs where the limitations of injection moulding had required some filled in detail.

At the moment I’m working on the armour. So far I’ve base coated using kantor blue through my airbrush (I like to use the airbrush for base coating as it saves a little time). Then I built up the highlights using 1:1 enchanted blue (old citadel) and ghost white (reaper), then with more ghost white added following the technique described here. I shaded with abaddon black.

On the lower half of the miniature I’ve been applying glazes of enchanted blue and kantor blue, but I haven’t started this above the waist yet, so you can see the difference this makes. Still some way to go before the armour is done. I’m thinking I’ll add a little bit of battle damage too…

BA_loinclothFor the loincloth I wanted to experiment with combining some texturing with freehand as it’s not something I’ve done before.

I base coated with a mix of deck tan (vallejo) and rakarth flesh (citadel). Then I shaded quite roughly with 1:1 rakarth and cloudy grey (reaper), then 1:1 rakarth and abaddon black. The next step was to paint the freehand design, for which I used mephiston red (citadel). I then went over the whole loincloth using a brush with a very good point and just building up lots of dots using my previous mixes and going up to pure white dots on the creases. For the red areas I added black for the shade and the highlight dots were a mix of evil sunz scarlet (citadel), bestigor flesh (citadel) and deck tan. Looking at the pictures I may push the shading a little further, but I’m fairly happy with how this experiment has turned out.