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Kingdoms of Men: Kestrel

“I tell you true: the Kestrel ain’t a flash sort o’ship, oh no. Not many opportunities for your death or glory capt’n to distinguish theirselves when they’s carrying dispatches or on the lookout for smugglers. She’s still got teeth though, mark my words. Aye, you can scoff, but many’s the merchant found hisself striking to a Kestrel that he let get too close.”

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This is the first of my ships for an inevitable human fleet. I was loosely inspired by my old Bretonnian Buccaneers from Man O’ War when designing this, but I’ve elected to go with a small number of cannon rather than a catapult, in addition to various other differences. I suppose I could make a catapult variant without too much difficulty if I decide to go full-on nostalgia mode. 😉

As with the Elf ship I shared a couple of weeks back, this is another sculpt that I’ve rescaled to 1:900. I had to make some sacrifices in terms of detail, but even so the ship still sports a wheel and even tiny gun carriages. Again, it’s a combination of Shapeways materials: a high def black acrylate ship with a white strong flexible base. I’m calling my fledgling range of fantasy vessels “Treacherous Tides” and I’ll put them up for sale on my Shapeways store soon.

In other exciting news I now possess copies of Galleys and Galleons and the fantasy expansion, Fayre Winds and Foul Tides from Ganesha Games. Apparently these rules work well for around 6-7 ships per sides so we’re not talking full fleet actions here, but that’s good since I don’t have many ships (yet 😉 ). Thinking about it, my Man O’ War fleet wasn’t much bigger than this anyway. I’m looking forward to trying these rules out with the Dreadfleet mat and islands I’ve still got lying around.