White Scar Primaris Lieutenant

The new 40k box set Dark Imperium has been out for quite a while now, so it was high time I painted one of those shiny new primaris space marines…


This will be my last painting commission for the foreseeable future, so it was great to be given a very open brief to work with. After a small experiment with painting white armour on my version of Drazhar, I was keen to paint a whole mini in this style. The lieutenant is my favourite miniature from the new starter set, so after a little visit to ebay I was all set.

I bought a few Warcolours paints (specifically the blue grey set) after seeing various painters raving about them, and this seemed like an ideal opportunity to try them out. They have a gel medium and are certainly a bit different to work with than my customary citadel or reaper paints. The drying time is noticeably slower, which does make blending easier and suits my painting style. It did catch me out a few times when glazing though – I’d return to an area I’d glazed only to find that it hadn’t dried fully and end up messing up the previous application. I got the hang of it eventually!

I’ll be picking up more Warcolours paints in the future as and when I need to replace existing supplies. I really like the bottles they come in too! I’m not sure I’d buy another full set like the blue grey set though – I found the tones too close together for my painting style and ended up only using blue grey 1 and blue grey 5 plus black and white on this miniature (although this was also partly to avoid making the white armour too blue). In future I think I’d be tempted to buy the lightest and the darkest for each colour, plus the tone with the greatest colour saturation.

The base coat was 1:1 blue grey 1 and white. I tried airbrushing it but I pretty much suck with an airbrush and I didn’t feel the paint was going down very smoothly because I got the consistency wrong so I switched to a good old massive brush to finish the job.

After that I just applied my standard techniques, highlighting with more white and shading with the darkest blue grey shade. I used 1:1 blue grey 5 and black in the deepest recesses.

I wanted to go with true metallics rather than nmm for the details but I thought the sword blade would work better with nmm so I painted everything else in this style. Overall I’m quite pleased with how this mini turned out, as I was definitely concerned about how well the white armour would come out!


Tribune Ixion Hale

My latest commission paint job is Tribune Ixion Hale of the Legio Custodes. This is a Forge World Horus Heresy miniature that can only be acquired at events and at Warhammer World.


I’m famously not a big fan of resin miniatures, and I’m really not sure what madness overcame me when I agreed to take on this commission. Ixion Hale has an insane amount of fine detail, and the client wanted full nmm so I knew I was in for the long haul! This is the first Forge World miniature I’ve painted that has been digitally sculpted and I have to say that it did improve the experience somewhat compared to the last time. It’s still a complete pain to work with compared to plastic though!

The colours were quite carefully planned and agreed before I started painting. In the end this commission took more than a hundred hours of work. I switched to using the current citadel line for the gold nmm: base coat of 1:1 balor and mournfang, highlighted with balor and bone, shaded with doombull and black. I did take some pictures during the painting so I’ll try and post some step by step on this piece when time allows. 🙂


Drazhar, Master of Blades

Update: I’ve been getting a lot of requests to sell copies of Drazhar via Shapeways. While it’s very flattering, I’m sorry to say that I won’t be doing this. Drazhar is very much Games Workshop’s IP and putting aside the legality of it, I wouldn’t feel comfortable selling my version when a miniature already exists. And no, I won’t be selling my .stl either!

During the process of painting the Archon commission I was perusing my Dark Eldar codex when I came across a great bit of art depicting Drazhar, the mysterious champion of the Incubi.

Drazhar art

Unfortunately the existing miniature for Drazhar is very old (released in 1999 as far as I can tell) and doesn’t quite capture the character, presumably due to the limitations of moulding at the time. I therefore set out to try and make my own version armed only with the reference picture and my very limited sculpting skills!

As usual, I used Blender for the digital sculpting. To help me get somewhere near the pose I learnt how to rig a simple model and then played around with it until it felt about right. I intended to scale Drazhar to be similar in size to the new Eldar Visarch, but in the end I don’t think I made him quite slender enough and I don’t think the proportions are quite right.

drazhar v2 sculptdrazhar v2 sculpt2

I had to make some changes to get something that would print ok at Shapeways, mostly by reducing the amount of spiky parts and hanging pieces. I also reversed the grip on the swords to something that felt more natural to me.

Happily one of my loyal customers was keen to have a copy of the finished sculpt painted for his collection so we came up with a colour scheme that is fairly close to the original model. I particularly enjoyed painting the helmet – I don’t often get an opportunity to paint white armour so that was a nice challenge. The main colours used were incubi darkness and kabalite green for the armour, liche purple and magenta for the cloth and other details, and moot green for the glowing green details.


I’m looking forward to painting a professionally sculpted miniature for my next big project!


Blood Angels Space Marine


Every good performance deserves an encore, right? I was really pleased to be asked to paint this commission in the same style as my Blood Angels diorama (right down to the base).

There were plenty of opportunities for freehand with the parts that were chosen. I took inspiration for the loin cloth from the art on the cover of an old blood angels codex. It’s difficult to make out on the pictures but there is texturing on both this and the banner. The design on the right shoulder pad was adapted from space hulk.

I filled the indented crosses on the knees since neither I or the client were particularly keen on them, and it provided the opportunity to get a squad marking on the left knee.

Full non metallic metal was requested for this one, and I’m quite pleased with the result I achieved on the gold trim. I also experimented with a slightly different approach on the power sword, but the position of the power node thing is further down the blade than I’d like, which I found a little restrictive in terms of the effects I could employ.

My next painting project will be another commission – a dark elder archon this time. In the background I’m continuing to work on my sculpting too, focussing on 30 mm scale miniatures at the moment.


Painting tutorial part 3: finishing up

In the final part of this epic tutorial I’ll cover the steps I took to finish off the Dark Sword commission. Part 1 of this tutorial is here. Part 2 is here.

Step 7: Red cloth


I left the armour at this point and started working on the cloth. I wanted to get the remaining colour in place so I could see if anything would need adjusting, and it made more sense to finish working on the armour at the same time as the non metallic metal steel.

In the picture above I have basecoated with mephiston red (citadel) and then applied a highlight of 1:1 wildrider red (citadel) and white. As with the armour painting, I like to get the contrast established quite quickly and then go back and increase the colour saturation and smooth the transitions with glazing.

The technique I use varies a bit depending on the nature of the surface. For large flat areas of cloth I will use the approach I described in part 2 of this tutorial for the armour highlighting: an application of thick paint, smoothing the edges with a damp brush. There weren’t really any suitable areas for this technique on this mini though, so I just applied the highlights along the creases with the paint thinned enough that it took 2-3 passes to build up full opacity.

I then shaded the recesses by adding black to the mephiston red. Again this is thin enough that it takes a few coats for complete coverage. I shaded in two stages: once with a little black added to the base coat and once with a mix of something like 2:1 black:red. You can see that I have applied much less shade to the chest area than the cloth below the waist. I wanted to keep this area relatively light partly for the overall composition and partly because I knew I would be doing a small freehand in black so wanted to boost the contrast for this.

Even though I have applied the same highlight colour to the upper and lower parts of the robe, the shading on the lower part makes the highlight seem brighter. I think it’s just an optical illusion though.


Here’s how the robe looks after the application of the second highlight. Here I’ve used white with just a small amount of wildrider added. As with the armour, I am deliberately over highlighting a little because I know that the glaze will knock the contrast back a bit.


I’ve now glazed with evil sunz scarlet and mephiston red. I nearly always use strong mid tones when glazing in order to build up the intensity of the colour. I reapplied the second highlight very sparingly after glazing – just the most extreme edges get this.

In this picture I’ve also put the basecoat down for the skin, as this is the next element I’ll be painting. Here I’ve used rosy skin from reaper.

Step 8: Sword and finishing the armour


Because of the helmet, this miniature isn’t a very good one to illustrate face painting so I’ll aim to return to this subject in a future tutorial.

In brief I highlighted with fair highlight (reaper) and shaded with a mix of dark flesh (citadel), rosy skin and cloudy grey, then added black for the very deepest recesses. I wanted to use dark flesh since I already used it in shading the gold but it’s a bit too intense so it was always mixed with another paint to desaturate it a bit here. For the final very small highlights I added white to fair highlight.


In these pictures you can see how I painted the sword and the little areas of chainmail in the armpits. The technique is the same as for the armour, consisting of two highlight steps and two shading steps.

I took a bit of artistic licence with the placement of the highlights on the sword. The light sources I imagined in the previous part of this tutorial wouldn’t really create the highlights you see here. In general I find it’s a good idea to have a highlight placed at the tip of the sword to emphasize the point. Here the blade was long enough that it made sense to place another highlight further down to make it more visually interesting. For non metallic metal it’s a good idea to try and place regions of extreme contrast opposite each other, so you can see that I’ve elected to place the ground reflection on the lower side of the blade opposite the region that is shaded very dark on the upper side.

The base coat for the steel parts is cloudy grey (reaper). The upper highlights have temple guard blue (citadel) mixed in: since they will be reflecting the sky, it makes sense to add some blue (plus I already used a similar colour on the armour). The first highlight is a mix of temple guard, rainy grey (reaper) and white, approximately 1:1:2. The second highlight is a small amount of this mix added to white. On the underside of the blade I left out the blue, so the first highlight is just 1:1 grey and white.

When painting steel I often like to add some warmth to the shades to contrast against the cold highlights. Here I have shaded with a mix of cloudy grey, black and mephiston red, about 1:2:1 and then with more black. I also use pure black, but extremely sparingly.

Normally I’d glaze the highlights to smooth them out and adjust the colour but on the blue highlights I was satisfied with how it looked, so added small pure white spot highlights and moved on.


Finally here you have the steel and the black armour finished with the addition of a glaze of 1:1 dark flesh and rainy grey on the highlights that represent the reflections from the ground. I built this up gradually and stopped when I was satisfied with the colour intensity. I didn’t want it too strong in this case, but nonetheless I think it makes quite big difference to the overall look.

I also painted the leather parts before taking this picture (boots, gloves, straps). Basecoat was gorthor brown (citadel), highlighted with yellowed bone (reaper) and shaded with dark flesh and black.

Step 9: Finishing up


The finished piece! As I mentioned in part 1, the client wanted a freehand of the House Targaryen sigil. Unfortunately this is rather an elaborate design and because this is a 28 mm mini, the space available was extremely limited!

As with face painting, I think freehand would probably be best served by a future tutorial, but I’ll give a few general thoughts here. The point on the brush is very important, so I only use my newest shiniest brushes. It’s a mistake to go down to a very small size though, as the brush will only hold a very small amount of paint and this will dry too quickly for a good result. Initially I used a size 0 to get the outline down, switching to a 2/0 to sharpen up the details (more on brushes here). I used a mix of black paint and black ink (Windsor & Newton), around 1:1.

Apart from the freehand I spent some time going round the miniature and tidying up anything I wasn’t happy with. I glazed a bit more red into the cloth, tidied up the gold and glazed sparingly with golden yellow (citadel). I also put some more dark shades into some areas of the base (dark flesh mixed with black). Finally there were a few tiny gems to paint.


Well, another miniature finished. It didn’t seem right to end without giving a few final thoughts, so here we go:

This was the first time I’d handled anything from Dark Sword and unfortunately I have to say that I was a little disappointed with the quality of the casts I received. Originally the client had wanted me to paint a different piece from this line but after spending a fair amount of time trying to prep it for painting I came to the conclusion that I was never going to be happy with it (there was a fairly severe mould line and significant roughness in a region that was very difficult to access). Even with this piece I had to spend a long time on the clean up (see part 1) and recreate some of the details that hadn’t cast with greenstuff.

Leaving aside the casting issues, I think many of the details are simply too small to allow for an enjoyable painting experience (although to be fair with accurately scaled 28 mm that is the nature of the beast). And I’m not a fan of the integrated bases! I know I’m a hopeless GW fanboy, but every time I have dealings with miniatures from other companies I find that I miss my heroic proportions and lovely smooth plastic!

Of course, the most important thing is that the client was happy with the finished piece. And hopefully this step by step will be illuminating for my fellow miniature painters. Please let me know if this kind of thing is useful to you, and if it is then I’ll try to do more of it in the future.


Painting tutorial part 2: shiny armour

If you find this tutorial useful then you may be interested in purchasing more here. Your support will help me to share my techniques!

Part 1 of this tutorial is here.

A GW financial report once spoke of their miniatures as small, jewel like objects of magic and wonder. This description was perhaps wasted on the typical hard-nosed investor, but ‘jewel like’ definitely resonates with me. Anyone who has glanced at my finished work will notice a distinct tendency towards very high contrast pieces with maximum colour saturation. For me this approach gives the most visual impact and is endlessly inspiring.

A key component of my approach miniature painting is shiny armour and it’s the aspect that I receive the most questions about, so in this post I’ll try to explain my technique as I continue to paint the Dark Sword commission.

A blog probably isn’t the best medium for this, but since I lack the capability to make video this will have to do! I’ve made the pictures as big as I can to help illustrate my technique but bear in mind that Dark Sword miniatures are fairly small.

Step 1: Basecoat (and a cheeky bit of cloth)

The most important thing is to keep it smooth! That means thinning the paint down enough so that you don’t introduce any brush marks. Generally speaking, larger areas need the paint to be thinned a little more than small parts. I only thin with water. Using a large brush is a good idea. With each coat I try to avoid having the brush strokes going in the same direction as the previous layer.

Recently I have started to use an airbrush for basecoating when I think it will be significantly quicker. I wouldn’t bother getting it out for anything smaller than a standard GW warhammer figure, and there needs to be large areas of the same colour for me to think it worthwhile.


For this figure I had already primed with Vallejo black primer, so I just brushed abaddon black (GW) over the armour and the cloth underneath it. A couple of coats were sufficient in this case.

You can see that I’ve already painted the black cloth that sits under the armour. I highlighted with rosy flesh (reaper) with a little black added to desaturate and reduce the starkness. Then I highlighted with a mix of something like 1:1 rosy flesh and white, keeping this within the previous highlight. Finally I glazed back a little with thin black paint to smooth everything out. I’ll discuss glazing more when I get onto the armour though.


Before I get onto the technical details, a word on theory. I nearly always paint my miniatures as though they are being illuminated by 5 light sources. 4 of these imaginary light sources come from above the figure – this is a technique that I first saw in an old ‘Eavy Metal masterclass and is now handily explained in this excellent article on Darren Latham’s blog, so it saves me the effort of doing it! The advantage of this approach is that whatever angle you view the miniature from, you will see a reflection from at least 1 light source, and most likely 2.

What about the mysterious fifth light source though? This is a reflection from the ground, so it illuminates the underside of the figure. I like to include this partly to emphasize the glossy nature of the armour and partly because it gives me the opportunity to work another colour in if I want. I take some artistic licence with the placement of this highlight though. If you were to paint it directly underneath the figure then it wouldn’t be visible when the mini is viewed in normal conditions (we are nearly always looking down at miniatures). I therefore cheat and move the highlight upwards so that it becomes visible from a greater range of angles.

Before I apply any paint I usually spend a bit of time at this stage just holding the miniature at various angles under a lamp and observing where the reflections are strongest, as that informs where I’m going to place the highlights.

Step 2: First armour highlight


At last I start to work on highlighting the armour! Looks awful at this stage, doesn’t it?

A few years ago my preferred technique was to build up highlights gradually with many thin layers, each having only a small step in brightness over the last. There’s nothing particularly wrong with this technique and there are some fantastic painters that use it. Personally I now find it a bit too time consuming and consequently my own technique has evolved away from this approach.

Instead I like to apply just a couple of highlights, with a big step in contrast between each layer. In the picture above you can see the result after I’ve applied the first highlight. For the 4 overhead light sources I’ve used a 1:1 mix of thunderhawk blue (GW) and ghost white (reaper), while for the ground reflection I’ve used rainy grey (reaper) with some white added.

At this stage I’m more interested in getting the contrast up than getting the colour saturation. The glazes I use to smooth the blends later will also allow me to introduce more colour.

The key thing when applying this paint is to try and smooth out the edges before it dries so that there’s no sharply defined boundary between the layer and the basecoat. The layer paint is used very thick – I will add just a little touch of water to help with flow. This is because I want to maintain the opacity of the paint. If I were to thin it more then I would need to apply the paint multiple times to get sufficient coverage.

I work on one segment of armour at a time. I put the layer paint down with quite a lot of the thick paint on my brush and then very quickly put the brush in water, dab it on kitchen towel so that it’s just damp, and then run it along the edges of the layer and the basecoat. This allows the paint to flow out from the layer and prevents the formation of a hard edge which would be difficult to disguise later.

Sometimes I’m not quite happy with the results, so it is possible to use the tip of the brush to move the paint around a little and improve the transition. But once the paint starts drying you have to leave it alone or you’ll end up with a rough surface texture and never get a good blend. Keeping the paint smooth is key.

It’s important to say that although this technique is quick, it is certainly not easy! I have experimented with variants of this approach but this way works well for me. Essentially it is two brush blending but rather than using a second damp brush, I re-use the first brush after a quick rinse. Two brush blending is fine but I found that constantly having to worry about whether the second brush was at the right level of dampness was slowing me down.

If the weather is hot then the paint will dry more quickly and things become more difficult. I try not to paint if it’s getting too warm but if I do then I will sometimes pre-wet the surface before putting the layer down. This can either be a very thinned down re-application of the basecoat or pure water. The surface should just be damp rather than flooded. This helps the layer to start flowing before the damp brush is used and buys a little time, but it is extra hassle.

Another option would be to use a bit of retarder in the layer to give more time before it dries. This is something I keep meaning to try but haven’t got around to yet!

Step 3: Second armour highlight


After allowing the previous step to dry fully, I apply the second highlight. I’m getting close to pure white here. Typically I take white and add a small dab of the first highlight paint. I will be knocking the contrast back a bit with the glazing, so I’m deliberately over highlighting a little.

The technique here is exactly the same as in the previous step, but the area of the highlight is smaller. It can be helpful to use a smaller brush at this point. I think I probably used a size 2 for the previous step and a size 0 here.

Step 4: Glazing


Now I have the contrast it’s time to add some colour! Here I have glazed the overhead highlights with a 1:1 mix of thunderhawk blue and sotek green (GW). For glazes I just add a lot of water to the paint. I realise that just saying “a lot” is really unhelpful. The problem is that there’s no set ratio – it depends on the thickness of the paint. It’s something you get more comfortable with eyeballing the more you practice.

If you’re unsure then it’s probably best to err on the side of a little bit too much water, since this just means you’ll have to apply more layers before you get a result you’re happy with. I think that over time I’ve moved towards slightly thicker glazes as I’ve become more practiced and less patient. We’re probably talking about something in the 2 parts water to 1 part paint range, but it definitely varies considerably.

When glazing it’s important to wick almost all the watery paint mix off the brush with kitchen towel or similar before applying it to the miniature, otherwise you’ll get ugly tide marks. Plenty of layers are needed to build up the intensity of the colour and mask the slightly rough transitions. I glaze over the entire highlight area that I’ve applied, but I focus more layers around the edges.

Once I’m happy with the colour intensity I glaze once or twice with the basecoat (black in this case) but only at the extreme edges of the highlighted area. This just neatens things up a little more, since there may be a visible boundary forming between the area that has been glazed with the midtone and the basecoat.

The next step would be to apply final small white highlights, but I elect to leave those until I’ve painted the gold areas, so that I can do both at the same time.

Step 5: Gold NMM


The technique here is very similar to the black armour.

In the first image I’ve applied a basecoat of 1:1 heavy gold brown (VGC) and calthan brown (GW). Heavy gold brown is the best proxy for snakebite leather I’ve found so far. I love snakebite leather but sadly I’ve run out now!

I’ve then highlighted with a 1:1 mix of heavy gold brown and yellowed bone (reaper) and then pure yellowed bone. I’ve used the same highlighting technique as described for the black armour, but not been quite so fastidious about hiding the transitions with the damp brush since the areas are smaller and it will be easier to tidy up later.


I’ve now shaded with dark flesh (GW). Basically I’m putting this anywhere that hasn’t been highlighted, but leaving a region of the basecoat visible. The paint is thinned down enough that it takes about 3 coats to get a fully opaque layer, and I apply it by brushing away from the highlight, so it builds up in the recesses.


A further shade with a 1:1 mix of dark flesh and black. Here I’m working in a much smaller area and concentrating on the recesses.

Step 6: White highlights


Ta da! I apply the white paint fairly thick, but thinned down enough that it takes a couple of applications to make it fully opaque. You can see that I apply the white extremely sparingly.

I’ve also added a small amount of pure black into the deepest recesses on the gold areas. The gold areas aren’t completely finished here, as I intend to go back and work on them a little more later. They’re good enough for now though.


Kudos if you made it this far! I didn’t realise quite how long this post would be when I started it. I hope that it has been useful, and de-mystified my technique a bit. Please feel free to ask any questions in the comments and I’ll do my best to answer.

There will of course be a third (and possibly fourth) part to this article in due course, as we’re not finished with this miniature yet! The eagle-eyed will have noticed that I’ve done nothing with the ground reflections on the black armour after the initial highlight application. And there are plenty more areas that haven’t seen any paint at all yet.

Part 3 is here.


Painting tutorial part 1: planning and preparation

I’m going to write a few posts describing how I go about a painting project in the hope that it will be useful and as something I can point people at when I get questions. This is just how I go about things. It’s probably not the best way or the most efficient way – of course you should use whatever works for you!

Throughout this I’ll assume that we’re interested in painting at the highest level. If I’m doing a quick piece for tabletop then I don’t go to these lengths.

I’ve recently accepted a commission to paint up a Dark Sword miniature, so I’ll be using that to illustrate each stage.

This post will cover the steps that I take to get to the point where the miniature is ready to paint. I’m sure it will be old hat to most people but I think it’s important to emphasise the importance of getting this stage right.


Regular readers will know that I sometimes don’t plan projects as thoroughly as I should. But with a commission it’s important to ensure that the finished piece will be in line with the client’s expectations.

For this project there was a fairly clear direction and I was provided with an example colour scheme and theme and asked to make it work with the Dark Sword miniature.

The miniature chosen was “male cleric with 2 handed mace” (DSM7447) from the Visions in Fantasy line, but the mace was to be replaced with the sword from “male knight with weapon assortment” (DSM7202).

I sketched the miniature and tested the colours on paper. This is a very quick way to ensure that the finished piece will work.

After showing this to the client I submitted it to the Tate Gallery but curiously I haven’t heard anything back yet.

In this case I wasn’t too sure what to do with the integrated base but as this character was to be painted up as a member of House Targaryen from Game of Thrones, the client suggested more of a reddish colour as though he were one of the three guardians from the tower of joy.

Surface preparation

My best results have always come when I’ve really taken the time to ensure that the surface of the miniature is as smooth as possible before starting painting. My approach relies a fair bit on glazing and this doesn’t work all that well when the surface is rough. Happily with the modern plastics from GW the prep is greatly reduced. But even here there can sometimes be small imperfections – very shallow surface cracks for example, or areas where the sprue has attached to the model.

Metal miniatures almost always have a slightly rough surface due to the metal contracting as it cools following casting. For these after cleaning up flash and mould lines I’ll start by sanding with 400 grit paper, being very careful not to damage any of the details. It’s the largest surfaces that are most critical to get smooth. This step will make it obvious where any pits are since they will be dull against the rest of the surface, which will start to be more shiny.

For both metal and plastic I fill in any recesses using either liquid greenstuff (if shallow) or milliput (if not). I try to allow a day for full hardening and work on something else before returning with 800 grit sandpaper. It’s possible that the surface will still not be fully flat, in which case I repeat the filling and sanding process until I’m happy.

Conversion and preparation complete. I had to re-sculpt some of the armour edges with a green stuff and milliput mix because they are very fine and hadn’t cast properly.

What about resin? My preferred approach with resin is not to buy it in the first place! Maybe I’ve been unfortunate, but pretty much all the resin I’ve seen has suffered to a greater or lesser degree from surface roughness, warping, mould lines through very fine details and air bubbles. If I’m forced to work with it I try to clean it up in a similar way to metal but being even more careful because the stuff is so damn fragile.

Once I’m happy to start painting I always give my miniatures a gentle scrub with a toothbrush in warm soapy water. I’ll generally have been handling them a lot up until this point and I don’t want any oils from my grubby mitts messing with the paint. After they’ve been washed I avoid handling the miniatures as much as possible. Generally I’ll mount them on either an old paint pot or a pin vice and hold that during painting.


For plastic minis I don’t bother with priming. I’m painting for display and I’ve never had a problem with paint adhering. Adding a priming step is just an opportunity for that carefully honed surface to become rough.

For metal and resin I use Vallejo surface primer, usually grey although I also have black and white. Sometimes I put this through my airbrush, but I find it has a tendency to clog up quite quickly so I often prefer to put it on with a large brush. Just a thin layer is fine – I’m not looking for a uniform coverage at this point.

For this miniature the obvious primer choice was black, so I put down a thin layer with a large brush. At this point I gave the miniature another inspection – some imperfections can become more visible once the shine of the bare metal is removed.


All looked good for this miniature, so I went ahead and put some basic colours down for the base. I was drybrushing so I wanted this out of the way before I started work on the miniature. You can see that a bit of paint has found it’s way onto his boots. I may well go back and refine the base later, but the potentially messy stuff is out of the way now.

Next time: some actual painting!

Part 2 is here.