Infernal summoner


When I started sculpting my 15 mm guys, I was envisaging a little game involving the four heroes against various classic fantasy baddies that could be played on a coffee table. The idea was that these would be brought into being by an arch villain: the summoner.

As often happens I lost my way with that project, although I do have various evil henchmen sitting around waiting for a bit of paint. I’ll get round to that eventually, but since I have actually painted the head honcho himself I thought it was worth sharing.

With this miniature I wanted to convey the impression that he is mid-summon, floating above the ground wreathed in infernal flames. I do have a nagging feeling that he might look more like he’s being immolated, but there’s not much I can do about that now!

I decided to paint some object source lighting on this piece, as I thought it would help sell the flame effect. I’m not generally a big fan of OSL as I find it often seems to photograph better than it looks in the hand. But I’m reasonably pleased with the result here – especially on the metallic bits around his waist. I suppose I could photograph him against a darker background to make it look better in the pictures.

I’ll make him available on my shapeways shop soon…

A couple of gratuitous shots for scale:


Colours used as follows:


Basecoat: khorne red

Highlight: squig orange and white

Shade: Add black to khorne red

Glaze with evil sunz scarlet and khorne red

NMM bronze

Basecoat: 1:1 dark flesh and vermin brown

Highlight: 1:1 orange brown and creamy ivory, add more creamy ivory

Shade: rhinox hide, black


Basecoat white, build up colours with flash gitz yellow, trollslayer orange, evil sunz scarlet, black



Skeletons1Skeletons2Skeletons3Skeletons4More of the 15 mm miniatures I’ve sculpted for myself – some baddies this time! There is a vague plan to play some games with these when I’ve got enough of them. I’m thinking something like Song of Blades and Heroes or maybe Open Combat (although I don’t believe this covers fantasy particularly well at the moment). But I will also need to sort out some terrain before then.

I sculpted the skeleton with the scythe first (an obvious nod to Heroquest) and after a successful test print I created the other four. It was here that one of the big advantages of digital sculpting became apparent, as it was a simple matter to just rearrange the parts I’d already made. Apart from modifying the skulls (a few missing teeth, a big hole in one of them) I just had to make some new equipment and call it done.

I abandoned any thoughts of getting miniatures cast in the interval between the ‘Heroquest’ skeleton and the others, so it freed me up to pose them however I liked. I’m really pleased with the arrows on the two skeletons with bows. The shafts are right on the design limit for thickness in Shapeways B-HDA material so I was a bit concerned about how they’d print but they came out great.

I’ve made a decision to use non metallic metal throughout all my 15 mm miniatures but I avoided the super shiny look here and tried to make the weapons look a bit more weathered. Very quick to paint these though – I got all 5 done in a single day which is unheard of for me!


Colours used:


Basecoat: yellowed bone (reaper), wash with agrax earthshade (gw)

Shade deepest recesses with rhinox hide (gw) and black

Highlight with creamy ivory (reaper) and white


Basecoat: cloudy grey (reaper)

Highlight: 1:1 rainy grey (reaper)/white with a touch of temple guard blue (gw), then add more white up to pure white

Shade: cloudy grey and dark flesh (gw), add black


Basecoat: khemri brown (gw)

Wash with desert yellow (gw) and black mix, deepest recesses with thinned black

Highlight with kommando khaki (gw) then creamy ivory (reaper)